Sedis: A Dream Come True
As we scale the mountain that is the launch of our first product, Sedis, I find myself thinking back to how we got here.
As mentioned in the evolution of Sedis, it was early-2012 when I awakened at 3am from a dream with an image burning in my mind. I rushed from my bedroom to my home office – nearly falling down the stairs in the process – and quickly sketched the illustration of the tile below.
I believe we all have these dreams – the ones which have the potential to change our lives and maybe the lives of others – and opportunities which might otherwise drift past us during our waking hours. But, dreams are like wild horses; they are amazingly beautiful creatures and their beauty does not diminish when tamed, but they must be tamed if they are to be useful to us humans.
If you’ve read my blog post about the structure of Sedis tiles, you may notice that the above tile’s configuration does not conform to what eventually became the system of pips which defines Sedis. In their original form, I thought of the pips on these tiles as having a random configuration. But, that simply was infeasible. If this were to be anything of use to anyone, I understood that there would need to be some systematization to it.
My college studies were primarily in applied mathematics and economics, with an emphasis on game theory. Despite the name, the focus of game theory is less about games per se and more about understanding human behavior through mathematical models. Nevertheless, my interest in game theory certainly stemmed from a lifelong love of games, including nearly ten years (then) of hobbyist game design experience.
It was in those wee hours of that morning that order was brought to chaos. A random pip configuration became a highly-structured system of tiles through the application of a basic understanding of mathematics.
Some people believe in luck. I believe that opportunity is all around us – in our dreams, and in our interactions with the world – but we must rise to grab hold of these opportunities through the application of our awareness and our skills and talents. Sedis represents one means by which I feel that I’ve done this, but its ultimate fate will be determined by those who obtain and use it.
Perhaps the world does not need a fourth generic game device, but it seems that we continue to cherish the three others – dice, dominoes, and playing cards – and I hope that the world will cherish Sedis in a similar manner. In developing Sedis, I have embraced the belief that such things are important to humanity. I hope you feel the same.
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